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June 29, 2010, 12:26:51 AM #0
ARCTIC_EAGLE

Bad Company 2 PC patch

The Bad Company 2 PC patch will be deployed on Wednesday, June 30th at 7:00AM (GMT+2)!


When a president sends soldiers to war, their blood is on his/her hands
it is the responsibility of every American to serve their nation, no matter the cost
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June 29, 2010, 01:02:22 AM #1
ARCTIC_EAGLE

Re: Bad Company 2 PC patch

PS: why cant I post in the news section?


When a president sends soldiers to war, their blood is on his/her hands
it is the responsibility of every American to serve their nation, no matter the cost
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June 29, 2010, 02:00:32 AM #2
Likon

Re: Bad Company 2 PC patch

admin required probably since when u post on the news it appears on the front page

good to know that finally the patch is coming, with all the time it took i hope they fixed the bullets registration prob and all the lag




"Crysis2 = Battlefield-Medal of Honor-Call of duty-shit that looks like Halo... " - Basty
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June 29, 2010, 05:47:04 AM #3
ben2560

Re: Bad Company 2 PC patch

This 896mb patch...
Sad

If the usual 150mb or so patch goes so slowly and severl hours long for some people, this is gonna be an annoying patch...
« Last Edit: June 29, 2010, 10:32:14 AM by ben2560 »

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June 29, 2010, 08:06:10 AM #4
Cell-666

Re: Bad Company 2 PC patch

Eddy we changed the front page news thing as a few posts were getting posted which wasn't news worthy. I will move this though for you Smiley


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June 29, 2010, 02:29:47 PM #5
ARCTIC_EAGLE

Re: Bad Company 2 PC patch

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

 

The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

 


When a president sends soldiers to war, their blood is on his/her hands
it is the responsibility of every American to serve their nation, no matter the cost
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June 29, 2010, 04:05:59 PM #6
Tim2000

Re: Bad Company 2 PC patch

no it a myth





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June 29, 2010, 04:08:06 PM #7
Likon

Re: Bad Company 2 PC patch

maybe this time the game will be almost perfect xD
im looking forward to that infantry only mode  Cheesy




"Crysis2 = Battlefield-Medal of Honor-Call of duty-shit that looks like Halo... " - Basty
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June 30, 2010, 07:24:14 AM #8
Cell-666

Re: Bad Company 2 PC patch

Patch is out btw. Server not patched yet which is odd as Multiplay are usually the first one to issue the patch.


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June 30, 2010, 12:30:11 PM #9
Likon

Re: Bad Company 2 PC patch

got it, gona try it soon  Grin




"Crysis2 = Battlefield-Medal of Honor-Call of duty-shit that looks like Halo... " - Basty
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June 30, 2010, 12:31:38 PM #10
Cell-666

Re: Bad Company 2 PC patch

The que thing works nicely to join the server Cheesy


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June 30, 2010, 12:42:00 PM #11
Ethn1ckX

Re: Bad Company 2 PC patch

the mg3 is awesome now Cheesy


Diogo MD; R.I.P Scopy

   
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June 30, 2010, 02:30:53 PM #12
Krux

Re: Bad Company 2 PC patch

the mg3 is awesome now Cheesy

Got golden stars in all medic weapons except mg3 (no star at all).
Left my desktop on this morning downloading the patch, but it will take me some 5/6 hours Roll Eyes. Anyway, i'm working know so when i get home (late) it would be done.


We will have to repent in this generation not merely for the hateful words and actions of the bad people but for the appalling silence of the good people.
--Dr. Martin Luther King Jr.
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June 30, 2010, 04:04:46 PM #13
Tim2000

Re: Bad Company 2 PC patch

wow so the myth is true lol




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July 01, 2010, 06:39:45 AM #14
Mango31

Re: Bad Company 2 PC patch

Mmmm... i still can't kill shit with the MG3. Same with the UZI sometimes. Those very high ROF weapons just won't work for me (even not on a 60 ping server). The M16 appears a tad better after more testing, not much though.
Servers have mega lag everywhere and i get shot behind cover because my hitbox remains in the open...

Some improvements all over, but it isn't there yet...



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